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Author |
Thread Statistics | Show CCP posts - 63 post(s) |

Sabriz Adoudel
Mission BLITZ
1003
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Posted - 2013.10.20 23:03:00 -
[1] - Quote
Strongly support these being anomolies, not scan down sites.
Anomolies will result in players having more opportunities to fight over the sites.
I understand from your posts that the site starts out as a little-guarded hacking site but after a semi random time elapses, overwhelming numbers of rats warp in to mess with you. Is this accurate?
A few thoughts on this.
- Firstly, please have low or no bounties/loot/salvage on the rats in the sites (at least the ones that are on a timer). Otherwise these will just be used to rat in. - Secondly, consider making looting one of the containers in these sites a Crimewatch yellow card offense. This will drive real conflict in highsec and make these sites play very, very differently to anything else in empire. - Thirdly, you might find the thread I link in my signature interesting, it's a different but slightly related idea for rare anomolies (although one designed to drive ad-hoc fleet fights). https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. The difference between an enemy and a friend is that you stab your enemies in the front. |

Sabriz Adoudel
Mission BLITZ
1005
|
Posted - 2013.10.21 04:59:00 -
[2] - Quote
Senn Denroth wrote:Zappity wrote:Nonsense. Make them anomalies, apply a suspect flag when looting containers, watch the Mexican standoffs. Why should high value loot be risk free? This is the start of a new market (player-made implants) and it should be done right. What on earth are you SMOKING?!?! There is this already for Kspace combat sites that get this... have to be scanned down. These super rare awesome etc etc sites however, can just be found and warped to by all the noobies thus making any veteran and his alt miss out. Why doesn't CCP have any loyalty for the players that have stuck with the game all these years and spent time training for all the modules/ships/abilities that have been destroyed in all the rebalancing?? They just want all this alluring new content smacking all the potential young payers in the face when they undock from their station. You might as well just remove probes altogether and add a new scanning module that you activate and it slowly but surely scans down all the wormholes, in the mean time have an auto site find & run button for all the noobs to press which takes them to a site and automatically runs it for them. Amazin'
Those skills have plenty of uses as-is. If you have excellent Astrometrics skills, you can scan down existing sites with a normal probe, or you can fit an expanded launcher and put your skills to the test scanning down mission runners in highsec (to bait them) or people running expeditions in low/null. They are exceptionally useful skills in all types of space, ones I wish I had trained to higher levels myself.
If these new sites are scanning-required and (relatively) safe from PVP, we will not see more opportunities for highsec explorers to make ISK. We will see a flow of some highsec bears from missions toward running the new sites, until a new equilibrium in average perceived ISK/hour is reached between Ghost sites and L4s. You can see this dynamic in action now - we are seeing a minority of Incursion bears shifting focus to blitzing Sisters missions due to a (correct) perception that Sisters LP are worth more than a month ago. (Or at Odyssey launch, when for a week or so after decryptor drop rates increased every bear with the skills started hacking for a while until the equilibrium returned).
Finally, because these sites will not be up for long and will be completed quickly, making them scan-down sites means that anyone that does not have a scanning ship fitted within at most two jumps is out of contention for them in highsec. Correct me if I'm wrong, but I believe that the percentage of highsec players that are too risk averse to consider going suspect is smaller than the percentage that do not have an exploration fitted ship available 'right now'.
One further thought in support of the Crimewatch yellow card idea. When I was a carebear, I wasn't so much afraid of lowsec as I was of high to low gates, and I believe this fear is pretty widespread and not totally unfounded. Yellow carding people for looting gives you a choice - prealign and take one can (the safe way), or stand your ground and dabble in PVP in an environment where neutral logistics and off-grid boosting are less likely than in the rest of highsec. (Neutral logi and OGB are a given whenever PVP occurs in a highsec system where one side had planned for it, but are rare when you need to engage spontaneously). https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. The difference between an enemy and a friend is that you stab your enemies in the front. |

Sabriz Adoudel
Mission BLITZ
1005
|
Posted - 2013.10.21 05:07:00 -
[3] - Quote
Senn Denroth wrote: And for those that wish to take advantage of this all they have to do is warp in after the site spawns, cloak up, wait for player x to come in and open a can, uncloak, gank expensive ship. The rage will be amazing.
If CCP don't make these sites sigs, I hope they do the above game breaking mechanic for bears everywhere.
More likely, the ganker will get in location, cloak up, and the bear will 'complete' the site, then get the message "You cannot perform this action at green safety". They ask about it in local, then decide not to take the risk.
In my experience it is difficult to get carebears to go suspect, which is why I prefer AWOX piracy to piracy arising from ninja looting.
CCP released stats indicating that ~70% of the highsec population live on green safety.
I'd have nothing against the sites having some 'consolation prize' that can be safely opened alongside 3-4 containers that yellowcard you. The consolation prize could perhaps be the materials the implants are made from (while the blueprints are safely locked away). https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. The difference between an enemy and a friend is that you stab your enemies in the front. |

Sabriz Adoudel
Mission BLITZ
1005
|
Posted - 2013.10.21 05:10:00 -
[4] - Quote
Zappity wrote:Vincent Athena wrote:CCP Affinity wrote:Zappity wrote:- Sabriz Adoudel wrote:Secondly, consider making looting one of the containers in these sites a Crimewatch yellow card offense. This will drive real conflict in highsec and make these sites play very, very differently to anything else in empire. - Absolutely - this could be a first step to making highsec a little more interesting. I really like this idea :) Actually it will not drive conflict in high sec. It will just be content that gets ignored by the vast majority of high sec players. To see this CCP Affinity, ask someone to look up how many expeditions that start in high sec but go to low sec are actually completed. What is an expedition in this context? I think it would get used. The lure of the loot would be too great. Such sites would get people used to aggression and weapons timers, getting their pods to safety - the basics required for being comfortable with low in the relative safety of high.
Expeditions are also known as escalations. It's when you finish one site, then get sent to another, better one in more dangerous space.
As an example, an anomoly in 0.7 might have a 3-5% chance to trigger an escalation that leads to a deadspace pocket in a 0.6 system. Complete that, and you might have a 60% chance to get sent 11j into lowsec for a 6/10 complex. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. The difference between an enemy and a friend is that you stab your enemies in the front. |

Sabriz Adoudel
Mission BLITZ
1007
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Posted - 2013.10.21 05:35:00 -
[5] - Quote
Circumstantial Evidence wrote:Affinity has said the loot needed to build the implants will be spread around different sec space with the best blueprint dropping in WH - so its premature to get worked up that a noob finding one of these rare anoms in highsec is going to out-win EVE, compared to older characters who will be finding the best stuff in null and WH, just like they always do.
My understanding of the drops from posts so far is that the implant set will be somewhat similar to this:
Blueprints: - Alpha in highsec only - Beta in high and low - Gamma in low only - Delta in low, non-sov null and sov null - Epsilon in non-sov null and sov null - Omega in WHs only
Plus there will be requirements for both standard materials some unique materials that only come from these sites.
Want a full set? You can't get it an any single type of space, and the most dangerous* space has the better implants. Highsec explorers will get heaps of the BPCs of the alphas and betas, the others will be quite a bit rarer.
* Sovereign nullsec is arguably safer than lowsec, but that's just the way it is. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. The difference between an enemy and a friend is that you stab your enemies in the front. |

Sabriz Adoudel
Mission BLITZ
1010
|
Posted - 2013.10.21 21:20:00 -
[6] - Quote
Max Kolonko wrote:
Pirates in WH??? I hope there is some good lore explanation for this, otherwise it will not make sense
Why would capsuleers be the only people trying to milk WH space for wealth? https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. The difference between an enemy and a friend is that you stab your enemies in the front. |

Sabriz Adoudel
Mission BLITZ
1010
|
Posted - 2013.10.21 22:27:00 -
[7] - Quote
Alundil wrote:CCP Affinity wrote:Abdiel Kavash wrote:CCP Affinity wrote:What are Ghost Sites?
Ghost sites are a new, rare type of cosmic anomaly Does this mean they will only require the on-board scanner to find, and won't need to be probed down? Yes, just the on-board scanner I'm sorry - but as much as I like seeing new content (any new content) in w-space.....this ^^^^ just makes me cross. Why, for the love of Pete, is more crap being added to "just the ship scanner?" What's the freaking point of training scanning skills and having practiced that as an actual "motor skill" to be fast and accurate if you (the general CCP "you") continue to add things to the game that require absolutely zero clue (much less skill) about scanning? Why? Quite literally pants on head ********.
Because CCP do not want this content to be totally ignored by the 98% of people that are not presently in a ship with scanning equipment onboard.
If your scanning equipment is two jumps away, by the time you get there, fit it and get back the site will already have been completed in most space.
Rare sites and required specialist equipment that somewhat cripples fittings on smaller ships do not work together. Even requiring midslot exploration modules will be a pain, but I expect most people running other content will be able to just carry one of those in their cargo while running say missions then dock and refit. Losing one mid slot doesn't gimp a fit the way losing a high slot and a lot of CPU does. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. The difference between an enemy and a friend is that you stab your enemies in the front. |

Sabriz Adoudel
Mission BLITZ
1010
|
Posted - 2013.10.21 23:51:00 -
[8] - Quote
Lair Osen wrote:Will the WH sites have any kind of escalation spawn to stop people bringing RR Carriers?
I could be wrong, but I'm under the impression you want to be in and out of these sites fast and the rat presence is minimal until the timer goes.
Not a place you want to triage in. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. The difference between an enemy and a friend is that you stab your enemies in the front. |

Sabriz Adoudel
Mission BLITZ
1010
|
Posted - 2013.10.22 00:51:00 -
[9] - Quote
CCP Affinity wrote:Yes, these sites will not always be available and they are fast paced in and out, no nonsense sites that trigger a timer the second the first capsuleer warps to them. I am reading the opinions on here about removing the sites from the system scanner but for a site that will appear so rarely... having it only be accessible to players in exploration fits when it happens to spawn is just a bit weird. If this was a new site that would be available as often as the exploration sites, I wouldn't even think twice about changing this area of the design... but I think when you test them out on SISI you will see how weird it would be to make this very rare content exclusively for players lucky enough to be in exploration fits at the time. It's enough that you will definitely need a data or relic analyser.
If they are this rare, they probably should not require one of those modules either.
I had envisaged them being around the spawn rates of gravimetric anomolies but cleared out quicker, based on that I could see people doing other things (say running lowsec escalations) having an analyzer in their cargo. Site appears on the scanner, boom, you warp out of your escalation, refit the analyzer, and run the site.
But if they are so rare that everyone in the system is hoping to see one and checking the system scanner every minute, the site will be over by then.
Personally I can handle flying around with an analyzer on a ship (I prefer the Ishtar and I can live with dropping my the second web, although having only one web would have cost me a big kill on the weekend) but most ships don't have that flexibility. Shield tanked ships in particular suffer greatly from losing a mid slot.
I guess the heart of this issue is - do you intend these sites as a bonus for people that are already explorers, or as something that, whenever it pops up, a quarter of local flies to and fights over? I think the latter would add much more to EVE overall, rather than just pushing a few more mission runners to swap to exploration and the falls in decryptor price that would go along with that. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. The difference between an enemy and a friend is that you stab your enemies in the front. |

Sabriz Adoudel
Mission BLITZ
1011
|
Posted - 2013.10.22 05:52:00 -
[10] - Quote
One question unrelated to the previous argument (which I won't comment on again; I've stated my position enough).
Will these sites be tuned to be roughly equally available at all times, or will there be a tendency to favor those that play immediately after downtime (as with some other site types)?
I'd suggest you have them instantly respawn somewhere else when cleared, and have them up in 2% of each type of system at any given time (highsec, lowsec, non-sovereign nullsec, sovereign nullsec and wormhole space); and have them somewhat favor more dangerous systems within each category (so non-contiguous highsec systems might be overrepresented on average; likewise C5/C6 systems).
https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. The difference between an enemy and a friend is that you stab your enemies in the front. |
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Sabriz Adoudel
Mission BLITZ
1014
|
Posted - 2013.10.22 09:56:00 -
[11] - Quote
CCP Affinity wrote:Sephira Galamore wrote:Re: probes vs. analyzers: Having probes out and scanning at the exact time such a site is in system seems very unlikely and I can see why they do not prefer this. Forcing you to quickly refit an analyzer, when not equipped, may still allow you to be at the site in time. Also this gives you the option to go anyway, without the analyzer and get a chance at reclaiming the loot through less legitimate means
Now, what is 'less legitimate' about euthanizing a hacking ship (humanely, of course), its pilot's escape capsule, and searching its cargo hold to ensure nothing goes to waste? https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. The difference between an enemy and a friend is that you stab your enemies in the front. |

Sabriz Adoudel
Mission BLITZ
1014
|
Posted - 2013.10.22 09:58:00 -
[12] - Quote
CCP Affinity wrote: The NPCs are still being tweaked but they should be pretty tough and yes, there will be a slight delay
Will the rats be akin to mission rats (primarily posing a threat through predictable incoming damage), or more akin to Sleeper AI (posing threats through a somewhat unpredictable combination of damage, capacitor warfare, other EWAR and warp scrambling)?
And can you please give some of them smartbombs, just to keep droneboat pilots like myself on our toes.
https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. The difference between an enemy and a friend is that you stab your enemies in the front. |

Sabriz Adoudel
Mission BLITZ
1036
|
Posted - 2013.10.25 07:29:00 -
[13] - Quote
Kane Fenris wrote:Vaju Enki wrote: Lowsec is full of evil villians plotting to kill you, better not go their because the possibility of losing ships is worse than the possibility of being run over by a car.
where do you live in rl that you even compare those 2  
Under a troll bridge. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. The difference between an enemy and a friend is that you stab your enemies in the front. |

Sabriz Adoudel
Mission BLITZ
1043
|
Posted - 2013.10.26 08:11:00 -
[14] - Quote
Zloco Crendraven wrote:Please think about lowgrade set. I don't see highgrade will be used lots in nullsec. While with lowgrade people might take chances.
/signed, could be worth a look as a more disposable alternative to the real set. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. The difference between an enemy and a friend is that you stab your enemies in the front. |

Sabriz Adoudel
Mission BLITZ
1192
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Posted - 2013.11.17 06:08:00 -
[15] - Quote
Are they in rookie systems? I suggest that they be removed from those. (Ditto for wormholes). https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. The difference between an enemy and a friend is that you stab your enemies in the front. |

Sabriz Adoudel
Mission BLITZ
1204
|
Posted - 2013.11.19 04:38:00 -
[16] - Quote
Meh, I was looking forward to going into these in highsec in a massively buffer tanked battleship, failing them on purpose, then looting all the player wrecks created by the explosion.
Might not be able to do that now :( https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. An enemy is just a friend that you stab in the front. |

Sabriz Adoudel
Mission BLITZ
1204
|
Posted - 2013.11.19 05:21:00 -
[17] - Quote
SurrenderMonkey wrote:Sabriz Adoudel wrote:Meh, I was looking forward to going into these in highsec in a massively buffer tanked battleship, failing them on purpose, then looting all the player wrecks created by the explosion.
Might not be able to do that now :( It will still be lulzy for loot denial and I am sure plenty of people will be rolling up into these with active mission fits and exploration ships. The major barrier to that kind of thing is going to be the fact that the sites are rare and unlikely to last but a few minutes.
Yeah, but there's a big difference between causing chaos for fun and causing it for profit. I prefer the latter. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. An enemy is just a friend that you stab in the front. |
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